| name | The name of the constant buffer to override. | 
| value | The buffer to override the constant buffer values with. | 
| offset | Offset in bytes from the beginning of the buffer to bind. Must be a multiple of SystemInfo.constantBufferOffsetAlignment, or 0 if that value is 0. | 
| size | The number of bytes to bind. | 
| nameID | The shader property ID of the constant buffer to override. | 
Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the MaterialPropertyBlock.
See Also: Material.SetConstantBuffer.