A single viewpoint that must be rendered by the render pipeline. Contains a target viewport and texture array slice within a corresponding renderTarget.
| occlusionMesh | Represents the area in screen-space that is not visible on the XR Display. |
| projection | The projection matrix that the render pipeline should use to render to the renderTarget. |
| textureArraySlice | The slice of the output texture array that the render pipeline should render to. |
| view | World transform that the render pipeline should use to render to the renderTarget. |
| viewport | Selects the viewport of the output texture renderTarget. |