Version: 2020.3
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader.SetVectorArray

マニュアルに切り替える
public void SetVectorArray (int nameID, Vector4[] values);
public void SetVectorArray (string name, Vector4[] values);

パラメーター

name The name of the property being set.
nameID The ID of the property as given by Shader.PropertyToID.
values The array of vectors to set.

説明

Sets a vector array uniform.

The vector array specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader. If the vector array needs to be visible in all ray tracing shader types (closesthit, anyhit, miss, etc.) then Shader.SetGlobalVectorArray must be used.