Version: 2020.3
言語: 日本語

FormatUsage

enumeration

マニュアルに切り替える

説明

Use `FormatUsage` to evaluate the capabilities of specific GraphicsFormats.

Some graphics cards do not support all usages for all formats. Use SystemInfo.IsFormatSupported to check which usages the graphics card supports.

関連項目: Texture2D, texture assets.

変数

SampleUse this enumeration to create and sample Textures.
LinearUse this enumeration to sample Textures with a linear filter.
SparseUse this enumeration to create sparse Textures.
RenderUse this enumeration to create and render to a RenderTexture.
BlendUse this enumeration to blend on a RenderTexture.
GetPixelsUse this enumeration to get pixel data from a Texture.
SetPixelsUse this enumeration to set pixel data to a Texture.
SetPixels32Use this enumeration to set pixel data to a Texture using `SetPixels32()`.
ReadPixelsUse this enumeration to read back pixels data from a RenderTexture.
LoadStoreUse this enumeration to perform resource load and store on a Texture.
MSAA2xUse this enumeration to create and render to an MSAA 2X RenderTexture.
MSAA4xUse this enumeration to create and render to an MSAA 4X RenderTexture.
MSAA8xUse this enumeration to create and render to an MSAA 8X RenderTexture.
StencilSamplingUse this enumeration to create and render to the Stencil sub element of a RenderTexture.