inputMouseCoordinates | 座標上のマウス入力位置 |
相対的マウス座標を探します。
RelativeMouseAt can be used to query relative mouse input coordinates and the screen in which Mouse Input is recorded. x, y returns the coordinates in relative space and z returns the screen in which Mouse Input is handled, returns Vector3.zero when Multiple Displays are not supported. Currently implemented for Windows and macOS Standalone players.