Defines in which space render requests will be be outputted.
Default is ScreenSpace, but it is also possible to output in UV space.
| ScreenSpace | RenderRequests will be rendered in screenspace from the perspective of the camera. |
| UV0 | RenderRequests will be outputted in UV 0 space of the rendered mesh. |
| UV1 | RenderRequests will be outputted in UV 1 space of the rendered mesh. |
| UV2 | RenderRequests will be outputted in UV 2 space of the rendered mesh. |
| UV3 | RenderRequests will be outputted in UV 3 space of the rendered mesh. |
| UV4 | RenderRequests will be outputted in UV 4 space of the rendered mesh. |
| UV5 | RenderRequests will be outputted in UV 5 space of the rendered mesh. |
| UV6 | RenderRequests will be outputted in UV 6 space of the rendered mesh. |
| UV7 | RenderRequests will be outputted in UV 7 space of the rendered mesh. |
| UV8 | RenderRequests will be outputted in UV 8 space of the rendered mesh. |