毎秒の距離ユニットの速度にもとづいて変化するように、パーティクルの色をこのモジュールで設定できます。
プロパティ | 機能 |
---|---|
Color | Speed Range で定義されているパーティクルのカラーグラデーション |
スピード範囲 | 速度範囲の最大値と最小値。カラーグラデーションはこの速度範囲にマップされます(範囲外の速度のパーティクルはグラデーションの端にマップされます)。 |
スパークの様に、燃えたり光ったりするパーティクルでは、空気中を素早く移動する際により明るく燃え上がる傾向にあります(より多くの酸素に触れるからです)が、その後動きが遅くなるにつれてほのかに薄暗くなります。このことをシミュレートするために、速度範囲の最大値に白、最小値に赤のグラデーションをもつ Color By Speed を使用します (スパークの例では、動きの早いパーティクルは白く、遅いパーティクルは赤く見えます)。
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