Version: 2019.4
public static void UpdateShaderAsset (Shader shader, string source, bool compileInitialShaderVariants);
public static void UpdateShaderAsset (Shader shader, string source);

パラメーター

sourceA string that contains a shader written in ShaderLab code.
compileInitialShaderVariantsSet to true to compile the ShaderLab code contained in the source string; otherwise false.
shaderThe Shader to update.

説明

Replaces the existing source code in the specified shader with the source code in the supplied string. The override provides a boolean that specifies whether the shader should be recompiled.