Version: 2019.4
public void SetGlobalConstantBuffer (ComputeBuffer buffer, int nameID, int offset, int size);

パラメーター

bufferThe buffer to bind.
offsetOffset from the start of the ComputeBuffer in bytes.
sizeSize in bytes of the area to bind.
nameIDName of the constant buffer (use Shader.PropertyToID to generate).

説明

Add a command to bind a global constant buffer.