updateMipmaps | true に設定すると、mipmap のレベルを再計算します。 |
makeNoLongerReadable | true に設定すると、テクスチャのシステムメモリコピーを削除します。 |
If updateMipmaps
is true
, the mipmap levels are recalculated as well, using
the base level as a source. Usually you want to use true
in all cases except when
you've modified the mip levels yourself using SetPixels.
Apply is a potentially expensive operation, so you'll want to change as many pixels
as possible between Apply
calls.
関連項目: SetPixel、SetPixels 関数
using UnityEngine;
public class Example : MonoBehaviour { public Cubemap cubeMap;
void Start() { cubeMap.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red); // Do more changes to the faces... cubeMap.Apply(); // Apply the stuff done to the Cubemap. } }