Version: 2018.4
public static Vector4 MoveTowards (Vector4 current, Vector4 target, float maxDistanceDelta);

説明

現在の位置 current から target に向けて移動します

This is essentially the same as Vector4.Lerp but instead the method will ensure that the speed never exceeds maxDistanceDelta. Negative values of maxDistanceDelta pushes the vector away from target.