bool
Return true if expected and actual objects are equal, else false.
Compare the actual and expected Vector3 objects for equality.
As shown in the example, this method will be called by NUnit when we use it with constraints.
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class Vector3Test { [Test]
public void Vector3ObjectsAreEqual() { var actual = new Vector3(10e-7f, 10e-7f, 10e-7f);
var expected = new Vector3(0f, 0f, 0f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector3ComparerWithEqualsOperator.Instance)); } }