Version: 2018.4

説明

旧ディファードライティング

This is a deferred lighting path (also known as "light pre-pass"), that renders Scene information into a very small G-Buffer twice, computing lighting in between.

It does not require a GPU with multiple render targets (MRT) support, but is a lot less flexible than RenderingPath.DeferredShading is.

ディファードレンダリングは、正投影のカメラに使用できません。