type | 取得するコンポーネントの型 |
includeInactive | 非アクティブのコンポーネントも含めるかどうか |
ゲームオブジェクトまたはその親たちから type
のすべてのコンポーネントを返します
コンポーネントの検索は親オブジェクトを再帰的に事項されるので親の親、さらに親 ... というように含むことになります。
using UnityEngine;
public class GetComponentsInParentExample : MonoBehaviour { void Start() { Component[] hingeJoints;
hingeJoints = GetComponentsInParent(typeof(HingeJoint));
if (hingeJoints != null) { foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } else { // Try again, looking for inactive GameObjects Component[] hingesInactive = GetComponentsInParent(typeof(HingeJoint), true);
foreach (HingeJoint joint in hingesInactive) joint.useSpring = false; } } }
includeInactive | 非アクティブのコンポーネントも含めるかどうか |
ジェネリック版。詳細については Generic Functions を参照してください。
using UnityEngine;
public class GetComponentsInParentExample : MonoBehaviour { void Start() { HingeJoint[] hingeJoints;
hingeJoints = GetComponentsInParent<HingeJoint>();
if (hingeJoints != null) { foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } else { // Try again, looking for inactive GameObjects HingeJoint[] hingesInactive = GetComponentsInParent<HingeJoint>(true);
foreach (HingeJoint joint in hingesInactive) joint.useSpring = false; } } }
includeInactive | 非アクティブのコンポーネントも含めるかどうか |
results | 見つかったコンポーネントを受け取るリスト |
ゲームオブジェクトや親のコンポーネントを見つけ、リスト results
に返します。
using UnityEngine; using System.Collections.Generic;
public class GetComponentsInParentExample : MonoBehaviour { void Start() { List<HingeJoint> hingeJoints = new List<HingeJoint>();
GetComponentsInParent<HingeJoint>(false, hingeJoints);
if (hingeJoints != null) { foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } else { // Try again, looking for inactive GameObjects List<HingeJoint> hingesInactive = new List<HingeJoint>();
GetComponentsInParent<HingeJoint>(true, hingesInactive);
foreach (HingeJoint joint in hingesInactive) joint.useSpring = false; } } }
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