Version: 2018.4
public float normalizedSpeed ;

説明

正規化されたアニメーションの再生速度。

This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use Animation Layer syncing instead.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Animation anim;

void Start() { anim = GetComponent<Animation>(); anim["Run"].normalizedSpeed = anim["Walk"].normalizedSpeed; } }