| nameID | Shader.PropertyToID によって検索されるプロパティーの nameID |
| name | プロパティーの名前 |
Gets a global vector array for all shaders previously set using SetGlobalVectorArray.
| values | The list to hold the returned array. |
| nameID | Shader.PropertyToID によって検索されるプロパティーの nameID |
| name | プロパティーの名前 |
Fetches a global vector array into a list.
The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.