Script interface for the main module.
関連項目: ParticleSystem, ParticleSystem.main.
| customSimulationSpace | Simulate particles relative to a custom transform component. |
| duration | The duration of the particle system in seconds. |
| emitterVelocityMode | Control how the Particle System calculates its velocity, when moving in the world. |
| flipRotation | Makes some particles spin in the opposite direction. |
| gravityModifier | Scale applied to the gravity, defined by Physics.gravity. |
| gravityModifierMultiplier | Change the gravity mulutiplier. |
| loop | パーティクルシステムがループするかどうか |
| maxParticles | 放出するパーティクルの最大数 |
| playOnAwake | true の場合、パーティクルシステムは起動時に自動的に再生します |
| prewarm | When looping is enabled, this controls whether this particle system will look like it has already simulated for one loop when first becoming visible. |
| scalingMode | Control how the particle system's Transform Component is applied to the particle system. |
| simulationSpace | これによりパーティクルをシミュレーションする空間を選択します。ワールド座標またはローカル座標とすることができます |
| simulationSpeed | Override the default playback speed of the Particle System. |
| startColor | 放出される際のパーティクルの初期カラー |
| startDelay | 秒単位のディレイでスタートします |
| startDelayMultiplier | Start delay multiplier in seconds. |
| startLifetime | The total lifetime in seconds that each new particle will have. |
| startLifetimeMultiplier | Start lifetime multiplier. |
| startRotation | The initial rotation of particles when emitted. |
| startRotation3D | A flag to enable 3D particle rotation. |
| startRotationMultiplier | Start rotation multiplier. |
| startRotationX | The initial rotation of particles around the X axis when emitted. |
| startRotationXMultiplier | Start rotation multiplier around the X axis. |
| startRotationY | The initial rotation of particles around the Y axis when emitted. |
| startRotationYMultiplier | Start rotation multiplier around the Y axis. |
| startRotationZ | The initial rotation of particles around the Z axis when emitted. |
| startRotationZMultiplier | Start rotation multiplier around the Z axis. |
| startSize | The initial size of particles when emitted. |
| startSize3D | A flag to enable specifying particle size individually for each axis. |
| startSizeMultiplier | Start size multiplier. |
| startSizeX | The initial size of particles along the X axis when emitted. |
| startSizeXMultiplier | Start rotation multiplier along the X axis. |
| startSizeY | The initial size of particles along the Y axis when emitted. |
| startSizeYMultiplier | Start rotation multiplier along the Y axis. |
| startSizeZ | The initial size of particles along the Z axis when emitted. |
| startSizeZMultiplier | Start rotation multiplier along the Z axis. |
| startSpeed | The initial speed of particles when emitted. |
| startSpeedMultiplier | A multiplier of the initial speed of particles when emitted. |
| stopAction | Configure whether the GameObject will automatically disable or destroy itself, when the Particle System is stopped and all particles have died. |
| useUnscaledTime | When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time. |