The lightmode. A light can be realtime, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.
| Realtime | The light is realtime. No contribution will be baked in lightmaps or light probes. |
| Mixed | The light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window. |
| Baked | The light is fully baked and has no realtime component. |
| Unknown | The light should be ignored by the baking backends. |