other | この衝突に含まれるその他の Collider |
OnTriggerStay は Collider が他のトリガーと当たり続けている毎フレーム呼び出されます
This message is sent to the trigger and the collider that touches the trigger. Notes: Trigger events are only sent if one of the colliders also has a rigidbody attached. Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerStay(Collider other) { if (other.attachedRigidbody) other.attachedRigidbody.AddForce(Vector3.up * 10); } }
OnTriggerStay は関数の中にシンプルな yield 文を使用して、コルーチンにすることができます。