Network.Instantiate でインスタンス化されたオブジェクトに対して呼び出されます
This is useful for disabling or enabling components for objects which have been instantiated
and their behavior depends on if they are locally or remotely owned.
注意: NetworkMessageInfo 内部の networkView 属性は OnNetworkInstantiate 内では使用されていません。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnNetworkInstantiate(NetworkMessageInfo info) { Debug.Log("New object instantiated by " + info.sender); } }