説明

Displays a sliced Sprite with its resizable sections tiled instead of stretched.

A Tiled image behaves similarly to a Sliced image, except that the resizable sections of the image are repeated instead of being stretched. This can be useful for detailed UI graphics that do not look good when stretched.

それぞれのパート(境界部分と中央)がどのように敷き詰められるかを決定するために Sprite.border の値を使用します。

Image は、全部が埋まるまで Sprite の呼応する部分を繰り返します。角の部分には影響がなくスライスした画像と同じように描画されます。端は長さに応じて繰り返されます。Image の全中央部分は繰り返しで埋められます。



The Image section will repeat the corresponding section in the Sprite until the whole section is filled.

Be aware that if you are tiling a Sprite with borders or a packed sprite, a mesh will be generated to create the tiles. The size of the mesh will be limited to 16250 quads; if your tiling would require more tiles, the size of the tiles will be enlarged to ensure that the number of generated quads stays below this limit.

For optimum efficiency, use a Sprite with no borders and with no packing, and make sure the Sprite.texture wrap mode is set to TextureWrapMode.Repeat. These settings will prevent the generation of additional geometry. If this is not possible, limit the number of tiles in your Image. The slices can also be set up in the Sprite Editor.