Version: 2022.3
言語: 日本語
Method group is Obsolete

Texture2D.Resize

マニュアルに切り替える
Obsolete public bool Resize (int width, int height, TextureFormat format, bool hasMipMap);

説明

テクスチャをリサイズします

Changes size of texture to width by height, format to textureFormat and optionally creates mipmaps. After resizing, texture pixels will be undefined. This function is very similar to the texture constructor, except it works on existing texture object.

Apply を呼び出して、変更したピクセルを実際にグラフィックスカードにアップロードします。

Texture.isReadable must be true.

Note that Resize does not automatically update the special texture properties {TextureName}_TexelSize and {TextureName}_HDR that are set automatically on shaders and materials that use the texture. After using Resize, you should update these properties manually on your material/shader if you need them.


Obsolete public bool Resize (int width, int height);

説明

テクスチャをリサイズします

Changes size of texture to width by height. After resizing, texture pixels will be undefined. This function is very similar to texture constructor, except it works on existing texture object.

Apply を呼び出して、変更したピクセルを実際にグラフィックスカードにアップロードします。

Texture.isReadable must be true.

Note that Resize does not automatically update the special texture properties {TextureName}_TexelSize and {TextureName}_HDR that are set automatically on shaders and materials that use the texture. After using Resize, you should update these properties manually on your material/shader if you need them.