tileX | タイルの X 座標 |
tileY | タイルの Y 座標 |
miplevel | テクスチャのミップマップレベル。 |
data | タイルの RAW ピクセルデータ |
RAW のピクセル値でスパーステクスチャファイルを更新します。
この関数はあなたが渡す最終的なテクスチャ形式にする必要があるデータ以外、 UpdateTile と同じように動作します。これは主にすでに事前に圧縮済みのタイルデータを読み込みたい圧縮されるスパーステクスチャのために役に立ちます。
See Also: UnloadTile, UpdateTile.
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