public Object exposedReferenceValue ;


A reference to another Object in the Scene. This reference is resolved in the context of the SerializedObject containing the SerializedProperty.

using UnityEngine;
using UnityEditor;

public class SerializedPropertyTest : MonoBehaviour { public Object mComponent1; public Object mComponent2;

void Start() { var timeline = Resources.Load("myTimeline"); var so1 = new SerializedObject(timeline, mComponent1); var so2 = new SerializedObject(timeline, mComponent2);

var theCamera = so1.FindProperty("sceneCamera").exposedReferenceValue; var anotherCamera = so2.FindProperty("sceneCamera").exposedReferenceValue; } }

In this example, the same asset is loaded into two different contexts, `mComponent1` and `mComponent2`. The same object (called “sceneCamera”) in each context resolves to a different reference to a different Camera Object.