public Vector3 rotationRateUnbiased ;



回転率は秒あたりのラジアンで 3 軸それぞれのまわりを回転する速度を表す Vector3 として与えられます。 axes in radians per second. This value has been processed to remove "bias" and give a more accurate measurement. The raw value reported by the gyroscope hardware can be obtained with the rotationRate property.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float shakeSpeed; public AudioClip shakeSound; AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void Update() { if (Input.gyro.rotationRateUnbiased.y > shakeSpeed && !audioSource.isPlaying) audioSource.PlayOneShot(shakeSound); } }