Version: 2022.3
言語: 日本語
public static void EnsureUniqueNameForSibling (GameObject self);

パラメーター

self The GameObject whose name you want to ensure is unique.

説明

You can use this method after parenting one GameObject to another to ensure the child GameObject has a unique name compared to its siblings in the hierarchy.

If the GameObject already has a unique name compared to its siblings, its name will remain unchanged. If the GameObject has the same name as one of its siblings, Unity will rename it to a unique name by using an incremental number after the GameObject’s current name. This is useful when trying to avoid duplicate naming.

See Also: GameObjectUtility.GetUniqueNameForSibling, ObjectNames.GetUniqueName.