clearDepth | デプスバッファがクリアされるべきかどうか |
clearColor | カラーバッファがクリアされるべきかどうか |
backgroundColor |
clearColor が true の場合のみ、この色でクリアします |
depth | The depth to clear the z-buffer with, used only if clearDepth is true . The valid
range is from 0 (near plane) to 1 (far plane). The value is graphics API agnostic: the abstraction layer will convert
the value to match the convention of the current graphics API. |
現在のレンダリングバッファをクリアします
This clears the screen or the active RenderTexture you are drawing into. The cleared
area is limited by the active viewport. This operation might alter the model/view/projection matrices.
In most cases, a Camera will already be configured to clear the screen or RenderTexture and you will not need to
perform this operation manually.
See Also: GL.ClearWithSkybox.