Version: 2022.3
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingInstanceCullingTest.allowOpaqueMaterials

マニュアルに切り替える
public bool allowOpaqueMaterials ;

説明

Whether to allow Renderers that use opaque Materials.

If this value is false and the Mesh used by a Renderer uses opaque Materials then the test fails. A Material is considered opaque if it's not alpha tested or transparent.

See Also: RayTracingAccelerationStructure.CullInstances.