Version: 2022.3
言語: 日本語
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingInstanceCullingMaterialTest.deniedShaderPasses

マニュアルに切り替える
public string[] deniedShaderPasses ;

説明

An array of Shader Pass names used by RayTracingAccelerationStructure.CullInstances to ignore Renderers or individual sub-meshes.

If a Shader contains a Shader Pass from the list then the acceleration structure will ignore the Renderer or the sub-mesh using the Shader.

RayTracingAccelerationStructure.CullInstances.