Version: 2019.4
public static void UpdateGlobalShaderProperties (float time);


timeTime to use. -1 to disable.


Updates the global shader properties to use when rendering.

If the Editor is not in Play Mode, Graphics.Blit will not normally take time into consideration. Setting the internal time and updating the global shader properties before doing a Blit will use the custom time value when performing the Blit operation.

See Also: EditorUtility.SetCameraAnimateMaterialsTime EditorUtility.SetCameraAnimateMaterials.