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Camera.WorldToViewportPoint

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マニュアルに切り替える
public function WorldToViewportPoint(position: Vector3): Vector3;
public Vector3 WorldToViewportPoint(Vector3 position);

Parameters

Description

ワールド空間の position をビューポート空間に変換します。

ビューポート座標は正規化されカメラと関係しています。カメラの左下は カメラの左下は (0, 0) に、右上は (1, 1) になります。Z 位置はワールドユニットでカメラからの距離になります。

no example available in JavaScript
	// Finds out whether target is on the left or right side of the screen
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; Camera camera; void Start() { camera = GetComponent<Camera>(); } void Update() { Vector3 viewPos = camera.WorldToViewportPoint(target.position); if (viewPos.x > 0.5F) print("target is on the right side!"); else print("target is on the left side!"); } }