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Daydream Controllers

Unity natively supports the Daydream Controller, and uses the UnityEngine.Input to read the axis and button values from the controller. Tracking data for the Daydream Controller is exposed via the XRNode system.

名前の法則と検出

When properly configured and connected to the Android device, the Daydream Controller appears in the list that UnityEngine.Input.GetJoystickNames returns. It appears as the Daydream Controller - Right or Daydream Controller - Left, depending on the Daydream controller’s handedness setting (in the Daydream application settings).

Unity Input System Mappings

ハードウェアの機能 Unity Button ID Unity Axis ID Unity Axis Value When Pressed
1 - TouchPad Vertical 該当なし Left - Axis 1
Right - Axis 4
–1 is up, 1 is down
1 - TouchPad Horizontal 該当なし Left - Axis 2
Right - Axis 5
–1 is left, 1 is right
1 - TouchPad Touch Left - Button 18
Right - Button 19
該当なし
1 - TouchPad Click Left - Button 16
Right - Button 17
該当なし
2 - App Button Left - Button 2
Right - Button 0
該当なし
3 - Menu (Reserved) 該当なし 該当なし
5 - Volume (Reserved) 該当なし 該当なし
Oculus の入力
XR API リファレンス