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    Class SimulationRaycastSubsystem

    Simulation implementation of the XRRaycastSubsystem. Do not create this directly. Use the SubsystemManager instead.

    Inheritance
    Object
    SubsystemWithProvider
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<XRRaycastSubsystem, XRRaycastSubsystemDescriptor, XRRaycastSubsystem.Provider>
    TrackingSubsystem<XRRaycast, XRRaycastSubsystem, XRRaycastSubsystemDescriptor, XRRaycastSubsystem.Provider>
    XRRaycastSubsystem
    SimulationRaycastSubsystem
    Inherited Members
    XRRaycastSubsystem.GetChanges(Allocator)
    XRRaycastSubsystem.TryAddRaycast(Vector2, Single, XRRaycast)
    XRRaycastSubsystem.TryAddRaycast(Ray, Single, XRRaycast)
    XRRaycastSubsystem.RemoveRaycast(TrackableId)
    XRRaycastSubsystem.Raycast(Ray, TrackableType, Allocator)
    XRRaycastSubsystem.Raycast(Vector2, TrackableType, Allocator)
    TrackingSubsystem<XRRaycast, XRRaycastSubsystem, XRRaycastSubsystemDescriptor, XRRaycastSubsystem.Provider>.GetChanges(Allocator)
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRRaycastSubsystem, UnityEngine.XR.ARSubsystems.XRRaycastSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRRaycastSubsystem.Provider>.OnCreate()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRRaycastSubsystem, UnityEngine.XR.ARSubsystems.XRRaycastSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRRaycastSubsystem.Provider>.OnStart()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRRaycastSubsystem, UnityEngine.XR.ARSubsystems.XRRaycastSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRRaycastSubsystem.Provider>.OnStop()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRRaycastSubsystem, UnityEngine.XR.ARSubsystems.XRRaycastSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRRaycastSubsystem.Provider>.OnDestroy()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRRaycastSubsystem, UnityEngine.XR.ARSubsystems.XRRaycastSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRRaycastSubsystem.Provider>.subsystemDescriptor
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRRaycastSubsystem, UnityEngine.XR.ARSubsystems.XRRaycastSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRRaycastSubsystem.Provider>.provider
    SubsystemWithProvider.Start()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.OnStart()
    SubsystemWithProvider.Stop()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.OnStop()
    SubsystemWithProvider.Destroy()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.OnDestroy()
    SubsystemWithProvider.running
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.Simulation
    Syntax
    public sealed class SimulationRaycastSubsystem : XRRaycastSubsystem, ISubsystem
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