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    Class SimulationPlaneSubsystem

    Simulation implementation of XRPlaneSubsystem. Do not create this directly. Use the SubsystemManager instead.

    Inheritance
    Object
    SubsystemWithProvider
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<XRPlaneSubsystem, XRPlaneSubsystemDescriptor, XRPlaneSubsystem.Provider>
    TrackingSubsystem<BoundedPlane, XRPlaneSubsystem, XRPlaneSubsystemDescriptor, XRPlaneSubsystem.Provider>
    XRPlaneSubsystem
    SimulationPlaneSubsystem
    Inherited Members
    XRPlaneSubsystem.requestedPlaneDetectionMode
    XRPlaneSubsystem.currentPlaneDetectionMode
    XRPlaneSubsystem.GetChanges(Allocator)
    XRPlaneSubsystem.GetBoundary(TrackableId, Allocator, NativeArray<Vector2>)
    XRPlaneSubsystem.CreateOrResizeNativeArrayIfNecessary<T>(Int32, Allocator, NativeArray<T>)
    TrackingSubsystem<BoundedPlane, XRPlaneSubsystem, XRPlaneSubsystemDescriptor, XRPlaneSubsystem.Provider>.GetChanges(Allocator)
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRPlaneSubsystem, UnityEngine.XR.ARSubsystems.XRPlaneSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRPlaneSubsystem.Provider>.OnCreate()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRPlaneSubsystem, UnityEngine.XR.ARSubsystems.XRPlaneSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRPlaneSubsystem.Provider>.OnStart()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRPlaneSubsystem, UnityEngine.XR.ARSubsystems.XRPlaneSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRPlaneSubsystem.Provider>.OnStop()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRPlaneSubsystem, UnityEngine.XR.ARSubsystems.XRPlaneSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRPlaneSubsystem.Provider>.OnDestroy()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRPlaneSubsystem, UnityEngine.XR.ARSubsystems.XRPlaneSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRPlaneSubsystem.Provider>.subsystemDescriptor
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRPlaneSubsystem, UnityEngine.XR.ARSubsystems.XRPlaneSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRPlaneSubsystem.Provider>.provider
    SubsystemWithProvider.Start()
    SubsystemWithProvider.Stop()
    SubsystemWithProvider.Destroy()
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider.OnDestroy()
    SubsystemWithProvider.running
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.XR.Simulation
    Syntax
    public sealed class SimulationPlaneSubsystem : XRPlaneSubsystem, ISubsystem

    Methods

    OnStart()

    Invoked just after the subsystem provider starts.

    Declaration
    protected override void OnStart()
    Overrides
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRPlaneSubsystem, UnityEngine.XR.ARSubsystems.XRPlaneSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRPlaneSubsystem.Provider>.OnStart()

    OnStop()

    Invoked just after the subsystem provider stops.

    Declaration
    protected override void OnStop()
    Overrides
    UnityEngine.SubsystemsImplementation.SubsystemWithProvider<UnityEngine.XR.ARSubsystems.XRPlaneSubsystem, UnityEngine.XR.ARSubsystems.XRPlaneSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRPlaneSubsystem.Provider>.OnStop()
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