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    Class ValueInputWidget

    Inheritance
    Object
    Widget<FlowCanvas, ValueInput>
    UnitPortWidget<ValueInput>
    UnitInputPortWidget<ValueInput>
    ValueInputWidget
    Inherited Members
    UnitInputPortWidget<ValueInput>.edge
    UnitPortWidget<ValueInput>.port
    UnitPortWidget<ValueInput>.unit
    UnitPortWidget<ValueInput>.unitWidget
    UnitPortWidget<ValueInput>.IUnitPortWidget.port
    UnitPortWidget<ValueInput>.description
    UnitPortWidget<ValueInput>.inspectorMetadata
    UnitPortWidget<ValueInput>.inspector
    UnitPortWidget<ValueInput>.FetchMetadata()
    UnitPortWidget<ValueInput>.CacheDescription()
    UnitPortWidget<ValueInput>.CacheMetadata()
    UnitPortWidget<ValueInput>.foregroundRequiresInput
    UnitPortWidget<ValueInput>.wouldDisconnect
    UnitPortWidget<ValueInput>.willDisconnect
    UnitPortWidget<ValueInput>.canStartConnection
    UnitPortWidget<ValueInput>.HandleInput()
    UnitPortWidget<ValueInput>.positionDependencies
    UnitPortWidget<ValueInput>.positionDependers
    UnitPortWidget<ValueInput>.y
    UnitPortWidget<ValueInput>.position
    UnitPortWidget<ValueInput>.handlePosition
    UnitPortWidget<ValueInput>.labelPosition
    UnitPortWidget<ValueInput>.iconPosition
    UnitPortWidget<ValueInput>.inspectorPosition
    UnitPortWidget<ValueInput>.identifierPosition
    UnitPortWidget<ValueInput>.surroundPosition
    UnitPortWidget<ValueInput>.hotArea
    UnitPortWidget<ValueInput>.CachePosition()
    UnitPortWidget<ValueInput>.GetInnerWidth()
    UnitPortWidget<ValueInput>.GetHeight()
    UnitPortWidget<ValueInput>.zIndex
    UnitPortWidget<ValueInput>.canClip
    UnitPortWidget<ValueInput>.showIcon
    UnitPortWidget<ValueInput>.showLabel
    UnitPortWidget<ValueInput>.dim
    UnitPortWidget<ValueInput>.DrawBackground()
    UnitPortWidget<ValueInput>.DrawForeground()
    UnitPortWidget<ValueInput>.DrawOverlay()
    Widget<FlowCanvas, ValueInput>.context
    Widget<FlowCanvas, ValueInput>.reference
    Widget<FlowCanvas, ValueInput>.graph
    Widget<FlowCanvas, ValueInput>.canvas
    Widget<FlowCanvas, ValueInput>.IWidget.canvas
    Widget<FlowCanvas, ValueInput>.selection
    Widget<FlowCanvas, ValueInput>.window
    Widget<FlowCanvas, ValueInput>.mousePosition
    Widget<FlowCanvas, ValueInput>.disposed
    Widget<FlowCanvas, ValueInput>.Dispose()
    Widget<FlowCanvas, ValueInput>.e
    Widget<FlowCanvas, ValueInput>.ToString()
    Widget<FlowCanvas, ValueInput>.subWidgets
    Widget<FlowCanvas, ValueInput>.SubWidgetsChanged()
    Widget<FlowCanvas, ValueInput>.item
    Widget<FlowCanvas, ValueInput>.IWidget.item
    Widget<FlowCanvas, ValueInput>.hasDescriptor
    Widget<FlowCanvas, ValueInput>.metadata
    Widget<FlowCanvas, ValueInput>.FetchMetadata()
    Widget<FlowCanvas, ValueInput>.CacheItemFirstTime()
    Widget<FlowCanvas, ValueInput>.CacheItem()
    Widget<FlowCanvas, ValueInput>.CacheMetadata()
    Widget<FlowCanvas, ValueInput>.CacheDescription()
    Widget<FlowCanvas, ValueInput>.RegisterControl()
    Widget<FlowCanvas, ValueInput>.BeforeFrame()
    Widget<FlowCanvas, ValueInput>.HandleCapture()
    Widget<FlowCanvas, ValueInput>.HandleInput()
    Widget<FlowCanvas, ValueInput>.HandleRelease()
    Widget<FlowCanvas, ValueInput>.Update()
    Widget<FlowCanvas, ValueInput>.snapToGrid
    Widget<FlowCanvas, ValueInput>.isPositionValid
    Widget<FlowCanvas, ValueInput>.positionDependers
    Widget<FlowCanvas, ValueInput>.positionDependencies
    Widget<FlowCanvas, ValueInput>.position
    Widget<FlowCanvas, ValueInput>.zIndex
    Widget<FlowCanvas, ValueInput>.Reposition()
    Widget<FlowCanvas, ValueInput>.CachePositionFirstPass()
    Widget<FlowCanvas, ValueInput>.CachePosition()
    Widget<FlowCanvas, ValueInput>.BringToFront()
    Widget<FlowCanvas, ValueInput>.SendToBack()
    Widget<FlowCanvas, ValueInput>.canClip
    Widget<FlowCanvas, ValueInput>.clippingPosition
    Widget<FlowCanvas, ValueInput>.OnViewportChange()
    Widget<FlowCanvas, ValueInput>.isVisible
    Widget<FlowCanvas, ValueInput>.hotArea
    Widget<FlowCanvas, ValueInput>.isMouseThrough
    Widget<FlowCanvas, ValueInput>.isMouseOver
    Widget<FlowCanvas, ValueInput>.OnContext()
    Widget<FlowCanvas, ValueInput>.HandleContext()
    Widget<FlowCanvas, ValueInput>.contextOptions
    Widget<FlowCanvas, ValueInput>.debug
    Widget<FlowCanvas, ValueInput>.foregroundRequiresInput
    Widget<FlowCanvas, ValueInput>.backgroundRequiresInput
    Widget<FlowCanvas, ValueInput>.overlayRequiresInput
    Widget<FlowCanvas, ValueInput>.DrawForeground()
    Widget<FlowCanvas, ValueInput>.DrawBackground()
    Widget<FlowCanvas, ValueInput>.DrawOverlay()
    Widget<FlowCanvas, ValueInput>.dim
    Widget<FlowCanvas, ValueInput>.BeginDim()
    Widget<FlowCanvas, ValueInput>.EndDim()
    Widget<FlowCanvas, ValueInput>.UpdateDim()
    Namespace: Unity.VisualScripting
    Syntax
    [Widget(typeof(ValueInput))]
    public class ValueInputWidget : UnitInputPortWidget<ValueInput>, IUnitPortWidget, IWidget, IDisposable

    Constructors

    ValueInputWidget(FlowCanvas, ValueInput)

    Declaration
    public ValueInputWidget(FlowCanvas canvas, ValueInput port)
    Parameters
    Type Name Description
    FlowCanvas canvas
    ValueInput port

    Properties

    color

    Declaration
    public override Color color { get; }
    Property Value
    Type Description
    Color
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.color

    colorIfActive

    Declaration
    protected override bool colorIfActive { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.colorIfActive

    handleTextureConnected

    Declaration
    protected override Texture handleTextureConnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.handleTextureConnected

    handleTextureUnconnected

    Declaration
    protected override Texture handleTextureUnconnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.handleTextureUnconnected

    showInspector

    Declaration
    protected override bool showInspector { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.showInspector

    Methods

    FetchInspectorMetadata()

    Declaration
    public override Metadata FetchInspectorMetadata()
    Returns
    Type Description
    Metadata
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.ValueInput>.FetchInspectorMetadata()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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