docs.unity3d.com
    目次を表示する/隠す

    Enum ReorderableListFlags

    Additional flags which can be passed into reorderable list field.

    Namespace: Unity.VisualScripting.ReorderableList
    Syntax
    [Flags]
    public enum ReorderableListFlags
    Examples

    Multiple flags can be specified if desired:

    var flags = ReorderableListFlags.HideAddButton | ReorderableListFlags.HideRemoveButtons;
    ReorderableListGUI.ListField(list, flags);

    Fields

    Name Description Value
    DisableAutoFocus

    Do not automatically focus first control of newly added items.

    DisableAutoScroll

    Do not attempt to automatically scroll when list is inside a scroll view and the mouse pointer is dragged outside of the visible portion of the list.

    DisableClipping
    DisableContextMenu

    Do not display context menu upon right-clicking grab handle.

    DisableDuplicateCommand

    Hide "Duplicate" option from context menu.

    DisableReordering

    Hide grab handles and disable reordering of list items.

    HideAddButton

    Hide add button at base of control.

    HideRemoveButtons

    Hide remove buttons from list items.

    ShowIndices

    Show zero-based index of array elements.

    ShowSizeField

    Show "Size" field at base of list control.

    Extension Methods

    XAnalyserProvider.Analyser(IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(IGraphContext)
    XAnalyserProvider.Analysis(IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(IGraphContext)
    XAnalyserProvider.Analyser(GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(GraphReference)
    XAnalyserProvider.Analysis(GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(GraphReference)
    XDescriptorProvider.Describe()
    XDescriptorProvider.HasDescriptor()
    XDescriptorProvider.Descriptor()
    XDescriptorProvider.Descriptor<TDescriptor>()
    XDescriptorProvider.Description()
    XDescriptorProvider.Description<TDescription>()
    XmlDocumentation.Summary()
    XmlDocumentation.Documentation()
    NameUtility.SelectedName(Boolean)
    NameUtility.DisplayName()
    NameUtility.HumanName()
    Cloning.Clone(ICloner, Boolean)
    Cloning.Clone<ReorderableListFlags>(ICloner, Boolean)
    Cloning.CloneViaFakeSerialization()
    Cloning.CloneViaFakeSerialization<ReorderableListFlags>()
    ConversionUtility.IsConvertibleTo(Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Boolean)
    ConversionUtility.ConvertTo(Type)
    ConversionUtility.ConvertTo<T>()
    TypeUtility.ToShortString(Int32)
    Serialization.CloneViaSerialization<ReorderableListFlags>(Boolean)
    Serialization.CloneViaSerializationInto<ReorderableListFlags, TDestination>(TDestination, Boolean)
    Serialization.Serialize(Boolean)
    EnumUtility.HasFlag(Enum)
    LinqUtility.Yield<ReorderableListFlags>()
    StringUtility.ToBinaryString()
    UnityObjectUtility.IsUnityNull()
    UnityObjectUtility.ToSafeString()
    Icons.Icon()
    トップに戻る
    Copyright © 2023 Unity Technologies — 商標と利用規約
    • 法律関連
    • プライバシーポリシー
    • クッキー
    • 私の個人情報を販売または共有しない
    • Your Privacy Choices (Cookie Settings)