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    Class ElementAdderMenuBuilder

    Factory methods that create IElementAdderMenuBuilder<TContext> instances that can then be used to build element adder menus.

    Inheritance
    Object
    ElementAdderMenuBuilder
    Namespace: Unity.VisualScripting.ReorderableList.Element_Adder_Menu
    Syntax
    public static class ElementAdderMenuBuilder
    Examples

    The following example demonstrates how to build and display a menu which allows the user to add elements to a given context object upon clicking a button:

    public class ShoppingListElementAdder : IElementAdder<ShoppingList> {
     public ShoppingListElementAdder(ShoppingList shoppingList) {
         Object = shoppingList;
     }
    
     public ShoppingList Object { get; private set; }
    
     public bool CanAddElement(Type type) {
         return true;
     }
     public object AddElement(Type type) {
         var instance = Activator.CreateInstance(type);
         shoppingList.Add((ShoppingItem)instance);
         return instance;
     }
    }
    
    private void DrawAddMenuButton(ShoppingList shoppingList) {
     var content = new GUIContent("Add Menu");
     Rect position = GUILayoutUtility.GetRect(content, GUI.skin.button);
     if (GUI.Button(position, content)) {
         var builder = ElementAdderMenuBuilder.For<ShoppingList>(ShoppingItem);
         builder.SetElementAdder(new ShoppingListElementAdder(shoppingList));
         var menu = builder.GetMenu();
         menu.DropDown(buttonPosition);
     }
    }
    public class ShoppingListElementAdder extends IElementAdder.<ShoppingList> {
     var _object:ShoppingList;
    
     function ShoppingListElementAdder(shoppingList:ShoppingList) {
         Object = shoppingList;
     }
    
     function get Object():ShoppingList { return _object; }
    
     function CanAddElement(type:Type):boolean {
         return true;
     }
     function AddElement(type:Type):System.Object {
         var instance = Activator.CreateInstance(type);
         shoppingList.Add((ShoppingItem)instance);
         return instance;
     }
    }
    
    function DrawAddMenuButton(shoppingList:ShoppingList) {
     var content = new GUIContent('Add Menu');
     var position = GUILayoutUtility.GetRect(content, GUI.skin.button);
     if (GUI.Button(position, content)) {
         var builder = ElementAdderMenuBuilder.For.<ShoppingList>(ShoppingItem);
         builder.SetElementAdder(new ShoppingListElementAdder(shoppingList));
         var menu = builder.GetMenu();
         menu.DropDown(buttonPosition);
     }
    }

    Methods

    For<TContext>()

    Gets a IElementAdderMenuBuilder<TContext> to build an element adder menu for a context object of the type TContext.

    Declaration
    public static IElementAdderMenuBuilder<TContext> For<TContext>()
    Returns
    Type Description
    IElementAdderMenuBuilder<TContext>

    A new IElementAdderMenuBuilder<TContext> instance.

    Type Parameters
    Name Description
    TContext

    Type of the context object that elements can be added to.

    See Also
    SetContractType(Type)

    For<TContext>(Type)

    Gets a IElementAdderMenuBuilder<TContext> to build an element adder menu for a context object of the type TContext.

    Declaration
    public static IElementAdderMenuBuilder<TContext> For<TContext>(Type contractType)
    Parameters
    Type Name Description
    Type contractType

    Contract type of addable elements.

    Returns
    Type Description
    IElementAdderMenuBuilder<TContext>

    A new IElementAdderMenuBuilder<TContext> instance.

    Type Parameters
    Name Description
    TContext

    Type of the context object that elements can be added to.

    See Also
    SetContractType(Type)
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