Struct OverrideLayer<T>
Namespace: Unity.VisualScripting
Syntax
public struct OverrideLayer<T> : IDisposable
Type Parameters
Name | Description |
---|---|
T |
Properties
stack
Declaration
public readonly OverrideStack<T> stack { get; }
Property Value
Type | Description |
---|---|
OverrideStack<T> |
Methods
Dispose()
Declaration
public void Dispose()