Class Or
Returns true if either input is true.
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Logic")]
[UnitOrder(1)]
public sealed class Or : Unit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable
Properties
a
The first boolean.
Declaration
[DoNotSerialize]
public ValueInput a { get; }
Property Value
Type | Description |
---|---|
ValueInput |
b
The second boolean.
Declaration
[DoNotSerialize]
public ValueInput b { get; }
Property Value
Type | Description |
---|---|
ValueInput |
result
True if either A or B is true; false otherwise.
Declaration
[DoNotSerialize]
[PortLabel("A | B")]
public ValueOutput result { get; }
Property Value
Type | Description |
---|---|
ValueOutput |
Methods
Definition()
Declaration
protected override void Definition()
Overrides
Operation(Flow)
Declaration
public bool Operation(Flow flow)
Parameters
Type | Name | Description |
---|---|---|
Flow | flow |
Returns
Type | Description |
---|---|
Boolean |