Class OnPointerExit
Called when the pointer exits the GUI element.
Inheritance
OnPointerExit
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Events/GUI")]
[UnitOrder(15)]
public sealed class OnPointerExit : PointerEventUnit, IGraphElementWithData, IGraphEventHandler<PointerEventData>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventListener
Properties
hookName
Declaration
protected override string hookName { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
Unity.VisualScripting.GameObjectEventUnit<UnityEngine.EventSystems.PointerEventData>.hookName
MessageListenerType
Declaration
public override Type MessageListenerType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Unity.VisualScripting.GameObjectEventUnit<UnityEngine.EventSystems.PointerEventData>.MessageListenerType