Class OnExitState
Called in flow graphs nested in state graphs before the parent state node is exited.
Inheritance
OnExitState
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Events/State")]
public class OnExitState : ManualEventUnit<EmptyEventArgs>, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphEventListener, IGraphElementWithData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventHandler<EmptyEventArgs>
Properties
hookName
Declaration
protected override string hookName { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
Unity.VisualScripting.ManualEventUnit<Unity.VisualScripting.EmptyEventArgs>.hookName