Class OnDeselect
Called when the pointer deselects the GUI element.
Inheritance
OnDeselect
Inherited Members
Namespace: Unity.VisualScripting
Syntax
[UnitCategory("Events/GUI")]
[UnitOrder(23)]
public sealed class OnDeselect : GenericGuiEventUnit, IGraphElementWithData, IGraphEventHandler<BaseEventData>, IGameObjectEventUnit, IEventUnit, IUnit, IGraphElementWithDebugData, IGraphElement, IGraphItem, INotifiedCollectionItem, IDisposable, IPrewarmable, IAotStubbable, IIdentifiable, IAnalyticsIdentifiable, IGraphEventListener
Properties
hookName
Declaration
protected override string hookName { get; }
Property Value
Type | Description |
---|---|
String |
Overrides
Unity.VisualScripting.GameObjectEventUnit<UnityEngine.EventSystems.BaseEventData>.hookName
MessageListenerType
Declaration
public override Type MessageListenerType { get; }
Property Value
Type | Description |
---|---|
Type |
Overrides
Unity.VisualScripting.GameObjectEventUnit<UnityEngine.EventSystems.BaseEventData>.MessageListenerType