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    Class InvokeMemberOption

    Inheritance
    Object
    UnitOption<InvokeMember>
    MemberUnitOption<InvokeMember>
    InvokeMemberOption
    Inherited Members
    MemberUnitOption<InvokeMember>.member
    MemberUnitOption<InvokeMember>.pseudoDeclarer
    MemberUnitOption<InvokeMember>.isPseudoInherited
    MemberUnitOption<InvokeMember>.targetType
    MemberUnitOption<InvokeMember>.Style()
    MemberUnitOption<InvokeMember>.FavoriteKey()
    MemberUnitOption<InvokeMember>.Order()
    MemberUnitOption<InvokeMember>.FillFromUnit()
    MemberUnitOption<InvokeMember>.Deserialize(UnitOptionRow)
    MemberUnitOption<InvokeMember>.Serialize()
    MemberUnitOption<InvokeMember>.OnPopulate()
    UnitOption<InvokeMember>.filled
    UnitOption<InvokeMember>.source
    UnitOption<InvokeMember>.unit
    UnitOption<InvokeMember>.IUnitOption.unit
    UnitOption<InvokeMember>.unitType
    UnitOption<InvokeMember>.descriptor
    UnitOption<InvokeMember>.description
    UnitOption<InvokeMember>.PortDescription(IUnitPort)
    UnitOption<InvokeMember>.InstantiateUnit()
    UnitOption<InvokeMember>.IUnitOption.PreconfigureUnit(IUnit)
    UnitOption<InvokeMember>.PreconfigureUnit(InvokeMember)
    UnitOption<InvokeMember>.FillFromData()
    UnitOption<InvokeMember>.Prewarm()
    UnitOption<InvokeMember>.value
    UnitOption<InvokeMember>.parentOnly
    UnitOption<InvokeMember>.headerLabel
    UnitOption<InvokeMember>.showHeaderIcon
    UnitOption<InvokeMember>.favoritable
    UnitOption<InvokeMember>.sourceScriptGuids
    UnitOption<InvokeMember>.labelHuman
    UnitOption<InvokeMember>.labelProgrammer
    UnitOption<InvokeMember>.label
    UnitOption<InvokeMember>.category
    UnitOption<InvokeMember>.order
    UnitOption<InvokeMember>.icon
    UnitOption<InvokeMember>.haystackHuman
    UnitOption<InvokeMember>.haystackProgrammer
    UnitOption<InvokeMember>.haystack
    UnitOption<InvokeMember>.favoriteKey
    UnitOption<InvokeMember>.formerHaystack
    UnitOption<InvokeMember>.IFuzzyOption.style
    UnitOption<InvokeMember>.controlInputCount
    UnitOption<InvokeMember>.controlOutputCount
    UnitOption<InvokeMember>.valueInputTypes
    UnitOption<InvokeMember>.valueOutputTypes
    UnitOption<InvokeMember>.Category()
    UnitOption<InvokeMember>.Icon()
    UnitOption<InvokeMember>.hasFooter
    UnitOption<InvokeMember>.ShowControlInputsInFooter()
    UnitOption<InvokeMember>.ShowControlOutputsInFooter()
    UnitOption<InvokeMember>.ShowValueInputsInFooter()
    UnitOption<InvokeMember>.ShowValueOutputsInFooter()
    UnitOption<InvokeMember>.showControlInputsInFooter
    UnitOption<InvokeMember>.showControlOutputsInFooter
    UnitOption<InvokeMember>.showValueInputsInFooter
    UnitOption<InvokeMember>.showValueOutputsInFooter
    UnitOption<InvokeMember>.GetFooterHeight(Single)
    UnitOption<InvokeMember>.OnFooterGUI(Rect)
    Namespace: Unity.VisualScripting
    Syntax
    [FuzzyOption(typeof(InvokeMember))]
    public class InvokeMemberOption : MemberUnitOption<InvokeMember>, IMemberUnitOption, IUnitOption, IFuzzyOption

    Constructors

    InvokeMemberOption()

    Declaration
    public InvokeMemberOption()

    InvokeMemberOption(InvokeMember)

    Declaration
    public InvokeMemberOption(InvokeMember unit)
    Parameters
    Type Name Description
    InvokeMember unit

    Properties

    direction

    Declaration
    protected override ActionDirection direction { get; }
    Property Value
    Type Description
    ActionDirection
    Overrides
    Unity.VisualScripting.MemberUnitOption<Unity.VisualScripting.InvokeMember>.direction

    Methods

    Haystack(Boolean)

    Declaration
    protected override string Haystack(bool human)
    Parameters
    Type Name Description
    Boolean human
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.MemberUnitOption<Unity.VisualScripting.InvokeMember>.Haystack(System.Boolean)

    Label(Boolean)

    Declaration
    protected override string Label(bool human)
    Parameters
    Type Name Description
    Boolean human
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.MemberUnitOption<Unity.VisualScripting.InvokeMember>.Label(System.Boolean)

    SearchResultLabel(String)

    Declaration
    public override string SearchResultLabel(string query)
    Parameters
    Type Name Description
    String query
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.UnitOption<Unity.VisualScripting.InvokeMember>.SearchResultLabel(System.String)

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    XUnitOption.UnitIs(IUnitOption, Type)
    XUnitOption.UnitIs<T>(IUnitOption)
    XUnitOption.HasCompatibleValueInput(IUnitOption, Type)
    XUnitOption.HasCompatibleValueOutput(IUnitOption, Type)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
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