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    Class InvalidOutputWidget

    Inheritance
    Object
    Widget<FlowCanvas, InvalidOutput>
    UnitPortWidget<InvalidOutput>
    UnitOutputPortWidget<InvalidOutput>
    InvalidOutputWidget
    Inherited Members
    UnitOutputPortWidget<InvalidOutput>.edge
    UnitPortWidget<InvalidOutput>.port
    UnitPortWidget<InvalidOutput>.unit
    UnitPortWidget<InvalidOutput>.unitWidget
    UnitPortWidget<InvalidOutput>.IUnitPortWidget.port
    UnitPortWidget<InvalidOutput>.description
    UnitPortWidget<InvalidOutput>.inspectorMetadata
    UnitPortWidget<InvalidOutput>.inspector
    UnitPortWidget<InvalidOutput>.FetchMetadata()
    UnitPortWidget<InvalidOutput>.FetchInspectorMetadata()
    UnitPortWidget<InvalidOutput>.CacheDescription()
    UnitPortWidget<InvalidOutput>.CacheMetadata()
    UnitPortWidget<InvalidOutput>.foregroundRequiresInput
    UnitPortWidget<InvalidOutput>.wouldDisconnect
    UnitPortWidget<InvalidOutput>.willDisconnect
    UnitPortWidget<InvalidOutput>.HandleInput()
    UnitPortWidget<InvalidOutput>.positionDependencies
    UnitPortWidget<InvalidOutput>.positionDependers
    UnitPortWidget<InvalidOutput>.y
    UnitPortWidget<InvalidOutput>.position
    UnitPortWidget<InvalidOutput>.handlePosition
    UnitPortWidget<InvalidOutput>.labelPosition
    UnitPortWidget<InvalidOutput>.iconPosition
    UnitPortWidget<InvalidOutput>.inspectorPosition
    UnitPortWidget<InvalidOutput>.identifierPosition
    UnitPortWidget<InvalidOutput>.surroundPosition
    UnitPortWidget<InvalidOutput>.hotArea
    UnitPortWidget<InvalidOutput>.CachePosition()
    UnitPortWidget<InvalidOutput>.GetInnerWidth()
    UnitPortWidget<InvalidOutput>.GetHeight()
    UnitPortWidget<InvalidOutput>.zIndex
    UnitPortWidget<InvalidOutput>.canClip
    UnitPortWidget<InvalidOutput>.showInspector
    UnitPortWidget<InvalidOutput>.showIcon
    UnitPortWidget<InvalidOutput>.showLabel
    UnitPortWidget<InvalidOutput>.color
    UnitPortWidget<InvalidOutput>.dim
    UnitPortWidget<InvalidOutput>.DrawBackground()
    UnitPortWidget<InvalidOutput>.DrawForeground()
    UnitPortWidget<InvalidOutput>.DrawOverlay()
    Widget<FlowCanvas, InvalidOutput>.context
    Widget<FlowCanvas, InvalidOutput>.reference
    Widget<FlowCanvas, InvalidOutput>.graph
    Widget<FlowCanvas, InvalidOutput>.canvas
    Widget<FlowCanvas, InvalidOutput>.IWidget.canvas
    Widget<FlowCanvas, InvalidOutput>.selection
    Widget<FlowCanvas, InvalidOutput>.window
    Widget<FlowCanvas, InvalidOutput>.mousePosition
    Widget<FlowCanvas, InvalidOutput>.disposed
    Widget<FlowCanvas, InvalidOutput>.Dispose()
    Widget<FlowCanvas, InvalidOutput>.e
    Widget<FlowCanvas, InvalidOutput>.ToString()
    Widget<FlowCanvas, InvalidOutput>.subWidgets
    Widget<FlowCanvas, InvalidOutput>.SubWidgetsChanged()
    Widget<FlowCanvas, InvalidOutput>.item
    Widget<FlowCanvas, InvalidOutput>.IWidget.item
    Widget<FlowCanvas, InvalidOutput>.hasDescriptor
    Widget<FlowCanvas, InvalidOutput>.metadata
    Widget<FlowCanvas, InvalidOutput>.FetchMetadata()
    Widget<FlowCanvas, InvalidOutput>.CacheItemFirstTime()
    Widget<FlowCanvas, InvalidOutput>.CacheItem()
    Widget<FlowCanvas, InvalidOutput>.CacheMetadata()
    Widget<FlowCanvas, InvalidOutput>.CacheDescription()
    Widget<FlowCanvas, InvalidOutput>.RegisterControl()
    Widget<FlowCanvas, InvalidOutput>.BeforeFrame()
    Widget<FlowCanvas, InvalidOutput>.HandleCapture()
    Widget<FlowCanvas, InvalidOutput>.HandleInput()
    Widget<FlowCanvas, InvalidOutput>.HandleRelease()
    Widget<FlowCanvas, InvalidOutput>.Update()
    Widget<FlowCanvas, InvalidOutput>.snapToGrid
    Widget<FlowCanvas, InvalidOutput>.isPositionValid
    Widget<FlowCanvas, InvalidOutput>.positionDependers
    Widget<FlowCanvas, InvalidOutput>.positionDependencies
    Widget<FlowCanvas, InvalidOutput>.position
    Widget<FlowCanvas, InvalidOutput>.zIndex
    Widget<FlowCanvas, InvalidOutput>.Reposition()
    Widget<FlowCanvas, InvalidOutput>.CachePositionFirstPass()
    Widget<FlowCanvas, InvalidOutput>.CachePosition()
    Widget<FlowCanvas, InvalidOutput>.BringToFront()
    Widget<FlowCanvas, InvalidOutput>.SendToBack()
    Widget<FlowCanvas, InvalidOutput>.canClip
    Widget<FlowCanvas, InvalidOutput>.clippingPosition
    Widget<FlowCanvas, InvalidOutput>.OnViewportChange()
    Widget<FlowCanvas, InvalidOutput>.isVisible
    Widget<FlowCanvas, InvalidOutput>.hotArea
    Widget<FlowCanvas, InvalidOutput>.isMouseThrough
    Widget<FlowCanvas, InvalidOutput>.isMouseOver
    Widget<FlowCanvas, InvalidOutput>.OnContext()
    Widget<FlowCanvas, InvalidOutput>.HandleContext()
    Widget<FlowCanvas, InvalidOutput>.contextOptions
    Widget<FlowCanvas, InvalidOutput>.debug
    Widget<FlowCanvas, InvalidOutput>.foregroundRequiresInput
    Widget<FlowCanvas, InvalidOutput>.backgroundRequiresInput
    Widget<FlowCanvas, InvalidOutput>.overlayRequiresInput
    Widget<FlowCanvas, InvalidOutput>.DrawForeground()
    Widget<FlowCanvas, InvalidOutput>.DrawBackground()
    Widget<FlowCanvas, InvalidOutput>.DrawOverlay()
    Widget<FlowCanvas, InvalidOutput>.dim
    Widget<FlowCanvas, InvalidOutput>.BeginDim()
    Widget<FlowCanvas, InvalidOutput>.EndDim()
    Widget<FlowCanvas, InvalidOutput>.UpdateDim()
    Namespace: Unity.VisualScripting
    Syntax
    [Widget(typeof(InvalidOutput))]
    public class InvalidOutputWidget : UnitOutputPortWidget<InvalidOutput>, IUnitPortWidget, IWidget, IDisposable

    Constructors

    InvalidOutputWidget(FlowCanvas, InvalidOutput)

    Declaration
    public InvalidOutputWidget(FlowCanvas canvas, InvalidOutput port)
    Parameters
    Type Name Description
    FlowCanvas canvas
    InvalidOutput port

    Properties

    canStartConnection

    Declaration
    protected override bool canStartConnection { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.InvalidOutput>.canStartConnection

    colorIfActive

    Declaration
    protected override bool colorIfActive { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.InvalidOutput>.colorIfActive

    handleTextureConnected

    Declaration
    protected override Texture handleTextureConnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.InvalidOutput>.handleTextureConnected

    handleTextureUnconnected

    Declaration
    protected override Texture handleTextureUnconnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.InvalidOutput>.handleTextureUnconnected

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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