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    Class InvalidInputWidget

    Inheritance
    Object
    Widget<FlowCanvas, InvalidInput>
    UnitPortWidget<InvalidInput>
    UnitInputPortWidget<InvalidInput>
    InvalidInputWidget
    Inherited Members
    UnitInputPortWidget<InvalidInput>.edge
    UnitPortWidget<InvalidInput>.port
    UnitPortWidget<InvalidInput>.unit
    UnitPortWidget<InvalidInput>.unitWidget
    UnitPortWidget<InvalidInput>.IUnitPortWidget.port
    UnitPortWidget<InvalidInput>.description
    UnitPortWidget<InvalidInput>.inspectorMetadata
    UnitPortWidget<InvalidInput>.inspector
    UnitPortWidget<InvalidInput>.FetchMetadata()
    UnitPortWidget<InvalidInput>.FetchInspectorMetadata()
    UnitPortWidget<InvalidInput>.CacheDescription()
    UnitPortWidget<InvalidInput>.CacheMetadata()
    UnitPortWidget<InvalidInput>.foregroundRequiresInput
    UnitPortWidget<InvalidInput>.wouldDisconnect
    UnitPortWidget<InvalidInput>.willDisconnect
    UnitPortWidget<InvalidInput>.HandleInput()
    UnitPortWidget<InvalidInput>.positionDependencies
    UnitPortWidget<InvalidInput>.positionDependers
    UnitPortWidget<InvalidInput>.y
    UnitPortWidget<InvalidInput>.position
    UnitPortWidget<InvalidInput>.handlePosition
    UnitPortWidget<InvalidInput>.labelPosition
    UnitPortWidget<InvalidInput>.iconPosition
    UnitPortWidget<InvalidInput>.inspectorPosition
    UnitPortWidget<InvalidInput>.identifierPosition
    UnitPortWidget<InvalidInput>.surroundPosition
    UnitPortWidget<InvalidInput>.hotArea
    UnitPortWidget<InvalidInput>.CachePosition()
    UnitPortWidget<InvalidInput>.GetInnerWidth()
    UnitPortWidget<InvalidInput>.GetHeight()
    UnitPortWidget<InvalidInput>.zIndex
    UnitPortWidget<InvalidInput>.canClip
    UnitPortWidget<InvalidInput>.showInspector
    UnitPortWidget<InvalidInput>.showIcon
    UnitPortWidget<InvalidInput>.showLabel
    UnitPortWidget<InvalidInput>.color
    UnitPortWidget<InvalidInput>.dim
    UnitPortWidget<InvalidInput>.DrawBackground()
    UnitPortWidget<InvalidInput>.DrawForeground()
    UnitPortWidget<InvalidInput>.DrawOverlay()
    Widget<FlowCanvas, InvalidInput>.context
    Widget<FlowCanvas, InvalidInput>.reference
    Widget<FlowCanvas, InvalidInput>.graph
    Widget<FlowCanvas, InvalidInput>.canvas
    Widget<FlowCanvas, InvalidInput>.IWidget.canvas
    Widget<FlowCanvas, InvalidInput>.selection
    Widget<FlowCanvas, InvalidInput>.window
    Widget<FlowCanvas, InvalidInput>.mousePosition
    Widget<FlowCanvas, InvalidInput>.disposed
    Widget<FlowCanvas, InvalidInput>.Dispose()
    Widget<FlowCanvas, InvalidInput>.e
    Widget<FlowCanvas, InvalidInput>.ToString()
    Widget<FlowCanvas, InvalidInput>.subWidgets
    Widget<FlowCanvas, InvalidInput>.SubWidgetsChanged()
    Widget<FlowCanvas, InvalidInput>.item
    Widget<FlowCanvas, InvalidInput>.IWidget.item
    Widget<FlowCanvas, InvalidInput>.hasDescriptor
    Widget<FlowCanvas, InvalidInput>.metadata
    Widget<FlowCanvas, InvalidInput>.FetchMetadata()
    Widget<FlowCanvas, InvalidInput>.CacheItemFirstTime()
    Widget<FlowCanvas, InvalidInput>.CacheItem()
    Widget<FlowCanvas, InvalidInput>.CacheMetadata()
    Widget<FlowCanvas, InvalidInput>.CacheDescription()
    Widget<FlowCanvas, InvalidInput>.RegisterControl()
    Widget<FlowCanvas, InvalidInput>.BeforeFrame()
    Widget<FlowCanvas, InvalidInput>.HandleCapture()
    Widget<FlowCanvas, InvalidInput>.HandleInput()
    Widget<FlowCanvas, InvalidInput>.HandleRelease()
    Widget<FlowCanvas, InvalidInput>.Update()
    Widget<FlowCanvas, InvalidInput>.snapToGrid
    Widget<FlowCanvas, InvalidInput>.isPositionValid
    Widget<FlowCanvas, InvalidInput>.positionDependers
    Widget<FlowCanvas, InvalidInput>.positionDependencies
    Widget<FlowCanvas, InvalidInput>.position
    Widget<FlowCanvas, InvalidInput>.zIndex
    Widget<FlowCanvas, InvalidInput>.Reposition()
    Widget<FlowCanvas, InvalidInput>.CachePositionFirstPass()
    Widget<FlowCanvas, InvalidInput>.CachePosition()
    Widget<FlowCanvas, InvalidInput>.BringToFront()
    Widget<FlowCanvas, InvalidInput>.SendToBack()
    Widget<FlowCanvas, InvalidInput>.canClip
    Widget<FlowCanvas, InvalidInput>.clippingPosition
    Widget<FlowCanvas, InvalidInput>.OnViewportChange()
    Widget<FlowCanvas, InvalidInput>.isVisible
    Widget<FlowCanvas, InvalidInput>.hotArea
    Widget<FlowCanvas, InvalidInput>.isMouseThrough
    Widget<FlowCanvas, InvalidInput>.isMouseOver
    Widget<FlowCanvas, InvalidInput>.OnContext()
    Widget<FlowCanvas, InvalidInput>.HandleContext()
    Widget<FlowCanvas, InvalidInput>.contextOptions
    Widget<FlowCanvas, InvalidInput>.debug
    Widget<FlowCanvas, InvalidInput>.foregroundRequiresInput
    Widget<FlowCanvas, InvalidInput>.backgroundRequiresInput
    Widget<FlowCanvas, InvalidInput>.overlayRequiresInput
    Widget<FlowCanvas, InvalidInput>.DrawForeground()
    Widget<FlowCanvas, InvalidInput>.DrawBackground()
    Widget<FlowCanvas, InvalidInput>.DrawOverlay()
    Widget<FlowCanvas, InvalidInput>.dim
    Widget<FlowCanvas, InvalidInput>.BeginDim()
    Widget<FlowCanvas, InvalidInput>.EndDim()
    Widget<FlowCanvas, InvalidInput>.UpdateDim()
    Namespace: Unity.VisualScripting
    Syntax
    [Widget(typeof(InvalidInput))]
    public class InvalidInputWidget : UnitInputPortWidget<InvalidInput>, IUnitPortWidget, IWidget, IDisposable

    Constructors

    InvalidInputWidget(FlowCanvas, InvalidInput)

    Declaration
    public InvalidInputWidget(FlowCanvas canvas, InvalidInput port)
    Parameters
    Type Name Description
    FlowCanvas canvas
    InvalidInput port

    Properties

    canStartConnection

    Declaration
    protected override bool canStartConnection { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.InvalidInput>.canStartConnection

    colorIfActive

    Declaration
    protected override bool colorIfActive { get; }
    Property Value
    Type Description
    Boolean
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.InvalidInput>.colorIfActive

    handleTextureConnected

    Declaration
    protected override Texture handleTextureConnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.InvalidInput>.handleTextureConnected

    handleTextureUnconnected

    Declaration
    protected override Texture handleTextureUnconnected { get; }
    Property Value
    Type Description
    Texture
    Overrides
    Unity.VisualScripting.UnitPortWidget<Unity.VisualScripting.InvalidInput>.handleTextureUnconnected

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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