Struct Vector3MaximumNode
Namespace: Unity.VisualScripting.Interpreter
Syntax
[NodeDescription(typeof(Vector3Maximum))]
public struct Vector3MaximumNode : IDataNode, IFoldableNode, INode
Fields
Inputs
Declaration
public InputDataMultiPort Inputs
Field Value
| Type | Description |
|---|---|
| InputDataMultiPort |
Maximum
Declaration
public OutputDataPort Maximum
Field Value
| Type | Description |
|---|---|
| OutputDataPort |
Methods
Execute<TCtx>(TCtx)
Declaration
public void Execute<TCtx>(TCtx ctx)
where TCtx : IGraphInstance
Parameters
| Type | Name | Description |
|---|---|---|
| TCtx | ctx |
Type Parameters
| Name | Description |
|---|---|
| TCtx |