Struct PortMapper.MappedPort
Namespace: Unity.VisualScripting.Interpreter
Syntax
public struct MappedPort
Constructors
MappedPort(IPort, PortType, UInt32, Nullable<Value>, String)
Declaration
public MappedPort(IPort port, PortType type, uint portIndex, Value? defaultValue, string portName)
Parameters
| Type | Name | Description |
|---|---|---|
| IPort | port | |
| PortType | type | |
| UInt32 | portIndex | |
| Nullable<Value> | defaultValue | |
| String | portName |
Fields
DefaultValue
Declaration
public readonly Value? DefaultValue
Field Value
| Type | Description |
|---|---|
| Nullable<Value> |
Port
Declaration
public IPort Port
Field Value
| Type | Description |
|---|---|
| IPort |
PortIndex
Declaration
public uint PortIndex
Field Value
| Type | Description |
|---|---|
| UInt32 |
PortName
Declaration
public readonly string PortName
Field Value
| Type | Description |
|---|---|
| String |
Type
Declaration
public PortType Type
Field Value
| Type | Description |
|---|---|
| PortType |