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    Class NodeDescriptionAttribute

    Inheritance
    Object
    Attribute
    NodeDescriptionAttribute
    Namespace: Unity.VisualScripting.Interpreter
    Syntax
    [AttributeUsage(AttributeTargets.Struct)]
    [MeansImplicitUse]
    public class NodeDescriptionAttribute : Attribute, _Attribute

    Constructors

    NodeDescriptionAttribute(Type)

    Declaration
    public NodeDescriptionAttribute(Type modelType)
    Parameters
    Type Name Description
    Type modelType

    Fields

    ModelType

    Declaration
    public Type ModelType
    Field Value
    Type Description
    Type

    Properties

    SpecializationOf

    Used when one unit can be translated to one among many units, and an enum on the unit is used to pick one

    Declaration
    public object SpecializationOf { get; set; }
    Property Value
    Type Description
    Object

    UnmappedPorts

    Declaration
    public string[] UnmappedPorts { get; set; }
    Property Value
    Type Description
    String[]

    Methods

    ToString(Type)

    Declaration
    public static string ToString(Type modelType)
    Parameters
    Type Name Description
    Type modelType
    Returns
    Type Description
    String

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
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