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    Class MemberNodeAttribute

    Inheritance
    Object
    Attribute
    MemberNodeAttribute
    Namespace: Unity.VisualScripting.Interpreter
    Syntax
    [AttributeUsage(AttributeTargets.Struct)]
    public class MemberNodeAttribute : Attribute, _Attribute

    Constructors

    MemberNodeAttribute(Type, String)

    Declaration
    public MemberNodeAttribute(Type modelType, string member)
    Parameters
    Type Name Description
    Type modelType
    String member

    Properties

    Member

    Declaration
    public string Member { get; }
    Property Value
    Type Description
    String

    ModelType

    Declaration
    public Type ModelType { get; }
    Property Value
    Type Description
    Type

    Methods

    ToString(Type, Member)

    Declaration
    public static string ToString(Type modelType, Member member)
    Parameters
    Type Name Description
    Type modelType
    Member member
    Returns
    Type Description
    String

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
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