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    Class IndividualEditor

    Inheritance
    Object
    IndividualEditor
    LudiqRootObjectEditor.Individual
    Namespace: Unity.VisualScripting
    Syntax
    public abstract class IndividualEditor : IDisposable

    Properties

    editorParent

    Declaration
    public Editor editorParent { get; }
    Property Value
    Type Description
    Editor

    serializedObject

    Declaration
    public SerializedObject serializedObject { get; }
    Property Value
    Type Description
    SerializedObject

    Methods

    Dispose()

    Declaration
    public virtual void Dispose()

    Initialize()

    Declaration
    protected abstract void Initialize()

    Initialize(SerializedObject, Editor)

    Declaration
    public void Initialize(SerializedObject serializedObject, Editor editorParent)
    Parameters
    Type Name Description
    SerializedObject serializedObject
    Editor editorParent

    OnGUI()

    Declaration
    public abstract void OnGUI()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
    トップに戻る
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